Magic has infected Earth from planes unknown. This infection selects individuals who are naturally attuned to its effects. They are the only ones in our world able to wield magic — and susceptible to its effects.
Magic functions like a type of radiation, except it only affects what is attuned to it. Average people experience magic merely as imagination at best or mental illness at worst — affected only to the degree that they can witness it.
It's been almost a year. Families torn apart. Jobs lost. Homelessness rampant. Thousands of displaced, injured, and dead people — almost unnoticed by the rest of society. You are one of them.
Record your own maneuvers, homebrew actions, or reminders — anything not already covered above or by the Combat button's attack list.
Sign up for upcoming game sessions. Spots are limited!
Games run best from the server. Rep earned syncs to your profile.
Update your character's details. Some fields are restricted.
Continue your current class or take a level in a new one.
Roll your hit die or take the average.
Under 2014 rules, your class chooses its subclass right away at level 1.
Paste a product link from any shopping site and tell us what it is. It's sent to your DM, who approves & sets the final price before it appears in the store.
Paste a reference link (D&D Beyond, a wiki, etc.) and fill in the stat block. Player submissions go to their DM for approval first; DMs and admins go live immediately.
Earn achievements through your adventures and journey from Squire to Legend.
What every tab does, section by section. Jump to one, or just scroll — and check the Patch Notes for what's new.
Your character sheet and everything attached to it.
StatsSix minigames — Crossing, Delivery Rush, DD Inc. (idle/passive), Rune Orders, Delve Deep, and Delve Deep 2 (both full dungeon-crawlers) — plus a Weekly High-Score Leaderboard. Every run pays Reputation and Dashercoins straight into your balance, on a progressive per-game scale each week — 70% take-home on your first $1,000, then progressively smaller shares beyond that (55% → 30% → 10% → 2.5% → 1% → 0.5%), so earnings never hard-stop, they just taper the more you play. Check Wealth → Dollars for your weekly earnings summary.
The Study Hall is your downtime trainer — a Xanathar's-style system for Languages, Toolkits, and Weapon proficiencies (pick one, pay Dashercoins per in-game day, track progress under Active Training, see everything you've finished under Known). Spell and tattoo discovery now happens in the Forge's Spell Lab, not here.
The Forge's internal value is measured in Forge Points (FP) — you'll see it on every project, catalog price, and toolkit item. Toolkit minigame sessions now pay FP on a curve tied to your character level (a level 1 character caps around a Cantrip/Level 1 spell's worth; a level 17+ character can reach Level 9), instead of a flat amount everyone earned the same.
Not in Forge: Lockboxes (DM-awarded locked containers, sometimes holding unidentified items — pick them open from the item's row in Inventory → Backpack) and cross-player Infusion buffs (offered/accepted from the Trades popup, not here) live elsewhere even though they're forge-adjacent.
A downtime pet/plant-care minigame, fully separate from Familiars/Companions elsewhere on the sheet.
The envelope icon in the top bar opens a unified inbox: direct-message threads (DM/party/NPC), company mail, and a submissions feed (loot reports, forms, DM applications, suggested Amazon items) all in one filterable list — All, DM, Party, NPCs, Company, Sent, Tasks, Starred. It also has Contacts (your DM/party/NPC contacts + QR-added friends, with Pay/Scan shortcuts), a Calendar (session schedule), and a "More" tab (Contact HR, Tavern chat, Starred, Receipts).
What's changed, newest first. New to the site? Check the Help Guide for how everything works today.
Record your adventures, thoughts, and discoveries.
Your standing with the powers of the realm.
A gathering place for adventurers. Speak in-character (IC) or out-of-character (OOC).
Track your connections to NPCs, party members, and organizations.
The wear and tear from your work shift has taken a toll on your vehicle.
dropped from
Good to
Monitor.
These fields show on your public business card (the page someone lands on after scanning your QR) and in the vCard they save to their phone.
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Each day counts as one Long Rest entered with you. Cap 60.
Enroll this device's fingerprint, Face ID, Touch ID, or Windows Hello so you can sign in without typing a password. Each device you use needs its own enrollment.
Fill out what you picked up. Your DM will review and approve — approved items get added to your backpack.
Select every tool, kit, vehicle, or instrument your character is proficient with.
Check each skill your character is proficient in. Check Expertise for skills where you have double-proficiency (Rogue / Bard features).
Send mail from "The Company" to one player or broadcast to the whole campaign.
Enter another character's in-game phone number to add them to your contacts. You can then send them messages. Only works for players in the same campaign.
Per clause 6.01 of the Master Service Agreement, every Multiple is a separately contracted Associate. By existing in the world of McDungeon's, your familiar takes on the standard employee indenture (~$350,000) and is fully your liability under clause 6.02.
Check every language your character speaks, reads, and writes. You can also add a custom language.
Check each saving throw your character is proficient in. Leave all unchecked to fall back to the default for your class.
Choose which weapons to apply your mastery slots to. Only weapons with a mastery property can be selected.
Pick which actions show in the menu. Drag the button itself anywhere on screen — it stays put across tabs.
Bring it back later from Profile → Settings.